package net.seabook.games.tetris.model;


public class FullBlock extends Piece {
	public FullBlock(int x, int y) {
		Tile block = null;
		for (int i = 0; i < 2; i++) {
			block = new Tile(x + i * Tile.WIDTH, y);
			getBlocks().add(block);
		}

		for (int i = 0; i < 2; i++) {
			block = new Tile(x + i*Tile.WIDTH, y + Tile.HEIGHT);
			getBlocks().add(block);
		}
	}

	@Override
	public void rotate() {
		return;
	}


}
